Here it is! That thing you have been waiting all week for! You can't fool me, I know you sit there waiting anxiously for another update of my life, among possibly other things. Or not. Regardless, I like having you guys here. Without further adieu, let's get started.
First off: I beat XCOM. Some of you may be saying "Took you long enough." or "About time you played that game!" Well, yeah. I only play it while I'm...somewhere I shouldn't be playing games. Let's just leave it at that. I never really play computer games unless I have a ton of motivation, or limited options at the time...sort of goes for my work right now. I have been sort of left to doing my work at the same place where I am not supposed to do alternative activities. With that said, hopefully I won't be distracted as much and finish up what I need to do...until XCOM 2 comes out (on Fed. 5th). I'm sure I'll be just fine...Let's move on.
For those of you who read the second paragraph and thought: "Sheesh! Tyler did nothing again this week. Typical." well that's where I say "Ha! You're wrong...sorta!" I did in fact do work. Not only did I do work, I officially finished my white-box. Yeah, I am actually declaring it done. So as far as design goes, I call it officially done. I would like to get some more people to play it, but I say it's done. I even went so far as to put down the ammo and weapons around (which, the number may need to increase in the future). For those of you who don't know, in Killing Floor, the levels have a range of pickups so the players can grab them and either use them, or sell them. It prevents total loss and helplessness if it came down to the players not having any weapons or ammunition. It really wasn't a big issue to layout, it was easy...I mean *cough* it's a very difficult process of going to the actor classes and inserting the pickups into the scene. Very complicated process, y'know.
I have pictures below (more than usual) showing off the pickups, as well as the shoddy white-boxing. I couldn't actually find boxes, and I didn't want to bog down the level with BSP boxes, so I just grabbed random objects. My next step is cleaning the level up so it looks a bit nicer, and easier for me and possibly my artist friend to add textures. Making things even and don't have seams, throw a roof on it, break up the floor and wall sections a bit. We will have to see. But that will be my next step in the level-making process. As you know, you won't be missing an update. We are close, ladies and gents. So close, I can taste it. Or experience it. Whatever, it's almost done.
Outside of that, I have no other updoots. Just business as usual here in the valley. Go to work, go back home, play games, sleep, do it all over again. We'll see if I can pick something else to do in my vast free time...or y'know, maybe get off my lazy ass and work on more game stuff. Hope you all reading are safe and living the dream. Thanks for reading, and I'll see you next week!
For those of you who read the second paragraph and thought: "Sheesh! Tyler did nothing again this week. Typical." well that's where I say "Ha! You're wrong...sorta!" I did in fact do work. Not only did I do work, I officially finished my white-box. Yeah, I am actually declaring it done. So as far as design goes, I call it officially done. I would like to get some more people to play it, but I say it's done. I even went so far as to put down the ammo and weapons around (which, the number may need to increase in the future). For those of you who don't know, in Killing Floor, the levels have a range of pickups so the players can grab them and either use them, or sell them. It prevents total loss and helplessness if it came down to the players not having any weapons or ammunition. It really wasn't a big issue to layout, it was easy...I mean *cough* it's a very difficult process of going to the actor classes and inserting the pickups into the scene. Very complicated process, y'know.
I have pictures below (more than usual) showing off the pickups, as well as the shoddy white-boxing. I couldn't actually find boxes, and I didn't want to bog down the level with BSP boxes, so I just grabbed random objects. My next step is cleaning the level up so it looks a bit nicer, and easier for me and possibly my artist friend to add textures. Making things even and don't have seams, throw a roof on it, break up the floor and wall sections a bit. We will have to see. But that will be my next step in the level-making process. As you know, you won't be missing an update. We are close, ladies and gents. So close, I can taste it. Or experience it. Whatever, it's almost done.
Outside of that, I have no other updoots. Just business as usual here in the valley. Go to work, go back home, play games, sleep, do it all over again. We'll see if I can pick something else to do in my vast free time...or y'know, maybe get off my lazy ass and work on more game stuff. Hope you all reading are safe and living the dream. Thanks for reading, and I'll see you next week!