This week I will be talking about pretty much nothing. I haven't gotten the chance to think or do much game designing, mostly job hunting. Oh, and I made a dedicated page for MotoGP. So if you guys want, you can check that out on my "Projects" page.
This week is a full post. I swear. No shortness, or half effort. I'll be talking about a small project I worked on, future stuff I want to work on, and really why I haven't been blogging as much as I wanted to. All that not necessarily in that order.
Sorry for the delay, but I'm back...sorta. This week will be another short post. I will be talking about my time back in New Jersey so far. Nothing too special.
As most of you who normally reads this knows, I am leaving Arizona. This is not a goodbye message, as much as it is a "see ya later". I will also be talking about GDC, and some releases. So strap in! It's gonna be a fun post...or should be.
Hey, everyone! This week there won't be much. I'm here in San Francisco and I'm a little tired and stuff from all the stuff. So much stuff. So here is an update, because a promise is a promise.
Carry on my wayward soooon! Just kidding, This isn't Supernatural. But, it is a small update this week. There isn't anything going on. So, if you want to skip this one, it's cool. Just make sure to follow me on @Bubb452 for GDC2016 updates!
Sorry for the delay for the post. I was too busy partying. With GDC a week away, I'll be talking about a lot of progress made this week. With a few things left, I'm counting down the days to GDC.
Yeah, yeah. I'm pretty upset this week. But I will warn you, before you read, it's not terrible. No one is getting put on blast, no one or multiple persons are being ridiculed. If you came for juicy gossip, you came to the wrong place. Sorry. On to this week in game deving!
Hello again, everyone! This week I will be talking more about my level (it's almost done, I swear!)...and something else. Some would say this is an "old" project, which it really is. With GDC less than a month away, I'm raring to go.
This past week I delved into making some assets and textures for said assets. Little did I know, it would be a lot more difficult than I thought. This week, I'll be talking about the current art challenges that I have been facing with my current project.
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t. BasonJust this guy, y'know? Archives
April 2016
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